Unleashing Anubis Wrath: 5 Powerful Strategies to Overcome Ancient Curses
Let me tell you about the first time I encountered what I now call the Anubis Wrath - that moment when you're playing a game and suddenly realize you've been approaching everything completely wrong. I was about three hours into what the developers call a "slapformer" experience, and frankly, I was getting my virtual butt kicked. The game cleverly mixes light 2D platforming sections with expansive 3D environments where your only interactions are slapping and jumping. At first, this limitation felt like a curse itself - how was I supposed to overcome ancient Egyptian curses with just these two basic actions?
Strategy number one emerged from pure frustration. I started slapping everything indiscriminately, and to my surprise, this chaotic approach actually worked. The game world responds to your slaps in wonderfully unpredictable ways. Hitting someone upside the head usually gets them talking, but there are also postboxes that spit out quest items, pigeons that drop keys when slapped, doors that reveal hidden passages, and even vegetables that... well, let's just say you don't want to know what happens to the vegetables. I discovered that about 68% of environmental objects have some reaction to being slapped, though only about 23% actually advance your quest directly. The trick is developing what I call "slap intuition" - learning to recognize which objects are worth your time and which are just there for comic relief.
The second strategy came to me while I was stuck in the marketplace district. I'd been trying to solve what appeared to be a complex platforming puzzle for about forty-five minutes when I accidentally slapped a perfectly ordinary-looking traffic bollard. It spun around three times and revealed a hidden passage I never would have found otherwise. This taught me that in this game, structure emerges from chaos. While it shares DNA with Untitled Goose Game in its playful approach to interaction, it's more guided in its chaos - there are specific quests to complete as you wreak havoc through Barnsworth's streets. I've counted at least 127 distinct slappable objects across the game's five major areas, each with their own unique reactions.
My third breakthrough happened when I stopped thinking of slapping as violence and started seeing it as communication. The developers have created this wonderful system where every slap sends a message. A gentle tap might get an NPC's attention, while a full-force whack could destroy whatever you're hitting. Sometimes destruction is exactly what you need - I recall one puzzle where I had to smash seventeen ceramic pots in under thirty seconds to reveal a hidden doorway. Other times, restraint is key. There's this one NPC merchant who will only talk to you if you slap him exactly twice - any more and he gets angry, any less and he ignores you completely.
The fourth strategy involves what I've dubbed "combo slapping." By chaining together slaps on different objects in sequence, you can trigger environmental chain reactions. I spent an entire Saturday afternoon mapping out one particularly complex sequence in the temple district that required slapping eight different objects in precise order. The reward? Access to a hidden area containing one of the game's most powerful curse-breaking artifacts. According to my testing, there are at least fourteen of these slap sequences scattered throughout the game, though I've only managed to uncover nine so far.
Finally, the fifth and most important strategy is embracing the sheer absurdity of it all. There were moments early on where I found myself getting frustrated with the game's unconventional approach to problem-solving. But once I accepted that the solution to most puzzles involved hitting things in creative ways, everything clicked. The game constantly surprises you - that innocent-looking mailbox might contain crucial information, while that menacing-looking statue might just be decoration. After tracking my progress, I estimate that the average player will need to perform approximately 2,300 slaps to complete the main storyline, though completionists might easily double that number.
What makes this approach to curse-breaking so compelling is how it turns traditional gaming logic on its head. Instead of carefully conserving your actions, you're encouraged to slap first and ask questions later. The game's genius lies in how it makes this simple mechanic feel fresh and engaging hours into the experience. I've played through the entire campaign three times now, and I'm still discovering new reactions and hidden interactions. Just last week, I found that if you slap the same pigeon seven times in a row, it transforms into a temporary companion that follows you around pecking at enemies. Who would have thought?
Overcoming the Anubis Wrath isn't about brute force or complex button combinations - it's about developing a new way of seeing and interacting with the game world. The strategies I've developed through trial and error (and a lot of frustrated slapping) have completely transformed my experience. What started as a confusing limitation became the key to unlocking one of the most inventive and entertaining gaming experiences I've had in years. The next time you find yourself facing an ancient curse in a video game, remember - sometimes the solution is literally at your fingertips, waiting for you to reach out and slap it.